Recent updates
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Updated `joy-engine` with work-in-progress terrain rendering since that's going on pause for a bit.
Explore faction territories, collect experience, and grow your hull integrity and firepower.
Cultivate a procedural garden through five explosive moves.
A small village. A very large responsibility. Shape a living 3D sandbox with rain, fire, faith, and a little divine interference.
Descend into a moonlit observatory. Steel, elemental magic, and a backpack full of questionable decisions.
A little magic. A spectacular chain of consequences. Turn water, fire, frost and lightning into a living elemental playground.
A sunlit proving ground for suspension, steering, and shared character control.
Every banner remembers who fell beneath it. Lead a sworn company across procedural battlefields in a phase-based tactics RPG.
Build the frame. Break the city. Assemble a custom war machine and tear through a destructible industrial district.
Inspect lighting, shadows, and post-processing on a live 3D scene.
Stream quadtree terrain with synthesized detail, craters, and physics props.
Generate and reshape a building shell from an editable FORM recipe.
Inspect wall integrity, apply cumulative damage, and keep the resulting rubble.