prototypes, video games, applications

sandbox

A library of game and app experiments to explore right here.

Recent updates

  1. Joy Engine renderer factor to rely on more from luma.gl, standardized JOYFX file naming, integrated full GLB/glTF loaders, new post effects and more. - Standardized particle asset filenames on .joyfx, retaining JSON content and shared raw-import support for builds and tests. - Integrated loaders.gl GLB/glTF decoding, Shadertools assembly, and luma.gl image-effect pipelines with HDR multiscale bloom, anamorphic/lens shaping, animated grain, and portable WebGL 2 fallbacks. Added optional WebGPU SSAO, TAA, and motion blur with explicit frame inputs and owned history. - Kept live POST FX saves from restarting Vite and pre-optimized lazy engine dependencies to avoid first-use game reloads. - Restored SPACE SCUFFLES rendering on WebGPU and WebGL 2 by sizing scene uniform buffers from the complete post-processing data. - Polished FORM LAB's material editor and preview controls, added image-backed PBR material channels and script UV/normal data, and retained flat face normals by default.

game experiments

2 projects

app experiments

2 projects