PARTICLE LAB0.1
A JOY GAMES EXPERIMENT
A little motion.
A lot of possibilities.
A lot of possibilities.
01 Compose
Emitter Stack
●spawn.joyfxSPAWN
●update.joyfxUPDATE
●effect.joyfxREAD ONLY
SPAWN / UPDATECtrl / Cmd + Enter to apply
02 Preview
Y-UP / PERSPECTIVE
0.00 s6.00 s
0 PARTICLES0 DROPPEDGPU …Starting…
Range —Simulation Ticks 0Preview FPS —
Simulation CPU —Geometry CPU —
Submission CPU —Draw Calls 0
Triangles 0Lights 0
Simulation CPU averages ms per frame; geometry and submission show the last rendered frame. GPU time unavailable. Emitter spawn/update CPU times are ms per simulation tick; geometry is ms for the last frame. Paused CPU samples are retained.
| Emitter | Live | Spawn CPU | Update CPU | Geometry CPU | Triangles | Lights | Spawned Total | Dropped Total | Operations Total |
|---|